{"id":54440,"date":"2014-03-21T00:05:17","date_gmt":"2014-03-20T22:05:17","guid":{"rendered":"http:\/\/businesstech.co.za\/news\/?p=54440"},"modified":"2014-03-21T08:02:08","modified_gmt":"2014-03-21T06:02:08","slug":"crowning-the-global-entertainment-king","status":"publish","type":"post","link":"https:\/\/businesstech.co.za\/news\/trending\/54440\/crowning-the-global-entertainment-king\/","title":{"rendered":"Crowning the global entertainment king?"},"content":{"rendered":"<p>Video games are no longer child&#8217;s play as this thriving industry looks set to outpace the movie segment, to lead in global digital entertainment.<\/p>\n<p>And growth in gaming is expected to continue for the next few years, while the global film and music industries are not looking as rosy.<\/p>\n<p>However, despite its new-age boom and bluster, digital media still has a ways to go to topple the decades, if not centuries-old preferred modes of entertainment &#8211; a good old-fashioned book, and a pull on the one-armed bandit.<\/p>\n<div class=\"table-responsive\"><table class=\"table\" width=\"100%\" border=\"1\" cellspacing=\"0\" cellpadding=\"5\">\n<tbody>\n<tr>\n<td valign=\"top\" bgcolor=\"#CCCCCC\"><strong>Industry<\/strong><\/td>\n<td valign=\"top\" bgcolor=\"#CCCCCC\"><strong>Value (Global)<br \/>\n<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Gambling<\/td>\n<td>$140 billion<\/td>\n<\/tr>\n<tr>\n<td>Book Publishing<\/td>\n<td>$108 billion<\/td>\n<\/tr>\n<tr>\n<td>Video Games<\/td>\n<td>$93 billion<\/td>\n<\/tr>\n<tr>\n<td>Film<\/td>\n<td>$90 billion<\/td>\n<\/tr>\n<tr>\n<td>Music<\/td>\n<td>$28 billion<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<h3 class=\"my-4\">Video gaming boom<\/h3>\n<p>According to research firm, Gartner, the gaming industry is expected to hit $111 billion in value by 2015.<\/p>\n<p>This is mostly on the back of rapid growth in the mobile gaming segment, as well as the dawn of a new generation of video games consoles from Sony and Microsoft, which launched in November 2013.<\/p>\n<p>Sony&#8217;s PlayStation 4 console has since gone on to sell over six million units, worldwide, with Microsoft&#8217;s Xbox One &#8211; which has not yet launched in all markets across the globe &#8211; trailing behind with a reported 3.9 million sales by the end of 2013.<\/p>\n<p>According to Gartner, the video game marketplace, which includes video game console hardware and software, online, mobile and PC games, is expected to be worth as much as $93 billion as of 2013, up from $79 billion in 2012.<\/p>\n<p>&#8220;Growth will resume during 2014 and sales of existing console hardware are forecast to grow from $15.9 billion today to $22.7 billion in 2015,&#8221; Gartner said.<\/p>\n<h3 class=\"my-4\">Shrinking movie market?<\/h3>\n<p>Looking at the global movie industry, on the other hand, the Global Movie Production and Distribution report compiled by market research firm, IBISWorld, shows some startling figures.<\/p>\n<p>In 2012, IBISWorld pegged the global movie production and distribution industry as generating revenue of $126.8 billion &#8211; however, that figure has diminished to a figure of $90 billion in 2013.<\/p>\n<p>According to the group, higher quality cinemas, and growth in &#8220;newly industrialised nations&#8221; boosted industry revenue in 2013, while HD home media is expected to &#8220;spur industry demand&#8221; over the next five years.<\/p>\n<p>Research group, MarketLine, reported further that it expects growth in the global film market to further slow to a yearly rate of -0.3% through 2015, to under $86 billion.<\/p>\n<p>However, while there&#8217;s an expected slow-down in the global movie industry, research from Global Industry Analysts notes that the global <em>online<\/em> movie market is expected grow and reach almost $4.45 billion by 2017.<\/p>\n<p>&#8220;With movie theater outings becoming an increasingly expensive option, consumers are moving towards the trend of movie viewing at home, especially in the context of the economic recession,&#8221; the firm said.<\/p>\n<p>&#8220;Market growth will be fuelled by broadband internet, increasing rentals and 3D movies. The number of movies available online is growing steadily, along with the online movie consumer base.&#8221;<\/p>\n<p>&#8220;With outfits such as Netflix and Apple facilitating movie downloads and viewing, consumers are quick to choose movies to rent or buy for home viewing.&#8221;<\/p>\n<h3 class=\"my-4\">Music industry mumbles<\/h3>\n<p>The International Federation of the Phonographic Industry (IFPI), which represents the global recording industry, noted in its 2013 report that global revenues from world-wide sales of music (both physical and digital) as well as marketing and performance rights totalled a relatively paltry $16.5 billion.<\/p>\n<p>The IFPI has not yet released its 2014 report (with the performance for 2013), so the figure is technically not directly comparable &#8211; but gives a good indication of how music fits into the overall entertainment picture.<\/p>\n<p>IBISWorld, however, pegs the total value of the global music production and distribution industry at US$28 billion.<\/p>\n<p>By mid-2013, data analysis group Nielsen reported that over 43% of album sales in the USA were digital (2012: 38%), with audio streaming volumes increasing by 25%.<\/p>\n<p>The firm noted that by the end of 2013, audio streaming in the US had grown by 30%, marking 118.1 billion unique streaming sessions in the year.<\/p>\n<h3 class=\"my-4\">Gambling<\/h3>\n<p>IBISWorld also notes that the global casino and online gambling industry is valued at US$140 billion, with no signs of slowing down.<\/p>\n<p>&#8220;Strong growth will continue as more casinos open in China and other Asian countries. Established markets have reached maturity and have less room for revenue growth,&#8221; the firm said.<\/p>\n<h3 class=\"my-4\">By the book<\/h3>\n<p>Moving further away from digital entertainment, IBISWorld reported that the global book publishing industry is valued at US$108 billion.<\/p>\n<p>However, with an annual growth rate of -2.3% between 2008 and 2013, the industry is feeling the impact of digital.<\/p>\n<p>&#8220;A transition toward digital technology also dented the global book publishing industry revenue due to the difficulty of pricing e-books, which are intrinsically different from printed products,&#8221; IBISWorld said.<\/p>\n<p>&#8220;The investments necessary to transition toward digital publishing also led to consolidation within the industry.&#8221;<\/p>\n<p>According to the firm, the four largest companies in the global book publishing industry\u00a0 &#8211; led by Pearson &#8211; are expected to account for about 14.7% of industry revenue in 2013.<\/p>\n<h3 class=\"my-4\">Top sellers<\/h3>\n<p>According to data from United World Chart, Bruno Mars&#8217; album, Unorthodox Jukebox, was the top-selling album internationally in 2013, with just over 3.6 million album sales.<\/p>\n<p>This was overshadowed by both the top performers in the movie and gaming industry &#8211; Iron Man 3 and Grand Theft Auto 5 &#8211; both of which raked in well over US$1 billion in sales over the year.<\/p>\n<p>Grand Theft Auto 5, notably, broke several records upon its release, including best-selling video game in 24 hours; fastest entertainment property to gross $1 billion; fastest video game to gross US$1 billion; and highest revenue generated by an entertainment product in 24 hours.<\/p>\n<h3 class=\"my-4\">Entertainment industries in 2013 (US$)<\/h3>\n<div class=\"table-responsive\"><table class=\"table\" width=\"100%\" border=\"1\" cellspacing=\"0\" cellpadding=\"5\">\n<tbody>\n<tr>\n<td valign=\"top\" bgcolor=\"#CCCCCC\"><strong>Industry<\/strong><\/td>\n<td valign=\"top\" bgcolor=\"#CCCCCC\"><strong>Value<br \/>\n<\/strong><\/td>\n<td valign=\"top\" bgcolor=\"#CCCCCC\"><strong>Top release<br \/>\n<\/strong><\/td>\n<td valign=\"top\" bgcolor=\"#CCCCCC\"><strong>Unit sales<br \/>\n<\/strong><\/td>\n<td valign=\"top\" bgcolor=\"#CCCCCC\"><strong>Gross<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Gaming industry<\/td>\n<td>$93.3 billion<\/td>\n<td>Grand Theft Auto V<\/td>\n<td>32.5 million<\/td>\n<td>$1.95 billion<\/td>\n<\/tr>\n<tr>\n<td>Movie industry<\/td>\n<td>$90.0 billion<\/td>\n<td>Iron Man 3<\/td>\n<td>&#8211;<\/td>\n<td>$1.2 billion<\/td>\n<\/tr>\n<tr>\n<td>Music industry<\/td>\n<td>$28.0 billion<\/td>\n<td>Bruno Mars Unorthodox Jukebox<\/td>\n<td>3.6 million<\/td>\n<td>$51.0 million<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div>\n<p><small>*Calculated at RRP unit sales: US$60\/game, US$14\/album<\/small><\/p>\n<h3 class=\"my-4\">More on entertainment<\/h3>\n<p><strong><a title=\"Permalink to Digital killed the drive-in\" href=\"http:\/\/businesstech.co.za\/news\/media\/54361\/digital-killed-the-drive-in\/\" rel=\"bookmark\">Digital killed the drive-in<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Video game smashes entertainment sales record\" href=\"http:\/\/businesstech.co.za\/news\/electronics\/46374\/video-game-smashes-entertainment-sales-record\/\" rel=\"bookmark\">Video game smashes entertainment sales record<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Sony hits 1 million pre-orders for new gaming console\" href=\"http:\/\/businesstech.co.za\/news\/electronics\/44526\/sony-hits-1-million-pre-orders-for-new-gaming-console\/\" rel=\"bookmark\">Sony hits 1 million pre-orders for new gaming console<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Games vs. movies: who wins?\" href=\"http:\/\/businesstech.co.za\/news\/general\/19901\/games-vs-movies-who-wins\/\" rel=\"bookmark\">Games vs. movies: who wins?<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Video games are no longer child&#8217;s play as this thriving industry looks set to outpace the movie segment, to lead in global entertainment.<\/p>\n","protected":false},"author":10,"featured_media":54514,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[7630,475,26,7631,7633,7632,7629,3468],"class_list":["post-54440","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-trending","tag-gaming-industry","tag-gartner","tag-headline","tag-ibisworld","tag-ifpi","tag-marketline","tag-movie-industry","tag-music-industry"],"_links":{"self":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts\/54440","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/comments?post=54440"}],"version-history":[{"count":12,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts\/54440\/revisions"}],"predecessor-version":[{"id":54676,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts\/54440\/revisions\/54676"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/media\/54514"}],"wp:attachment":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/media?parent=54440"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/categories?post=54440"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/tags?post=54440"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}