{"id":56927,"date":"2014-05-06T08:44:51","date_gmt":"2014-05-06T06:44:51","guid":{"rendered":"http:\/\/businesstech.co.za\/news\/?p=56927"},"modified":"2014-05-06T08:50:41","modified_gmt":"2014-05-06T06:50:41","slug":"activision-makes-record-breaking-move-with-destiny","status":"publish","type":"post","link":"https:\/\/businesstech.co.za\/news\/hardware\/56927\/activision-makes-record-breaking-move-with-destiny\/","title":{"rendered":"Activision makes record-breaking move with Destiny"},"content":{"rendered":"<p>Activision Blizzard Inc intends to spend $500 million developing and promoting &#8220;Destiny,&#8221; potentially breaking industry records as it seeks to build the sci-fi role-playing videogame into its next multibillion-dollar franchise.<\/p>\n<p>CEO Bobby Kotick revealed the number, which dwarfs Hollywood spending on some of its biggest firms, during the Milken conference in Los Angeles last week. A company spokesperson said on Monday the number was accurate but also included marketing, packaging, infrastructure support, royalties and other costs.<\/p>\n<p>Activision, eyeing the flagging growth of its long-running &#8220;Call of Duty&#8221; action-shooter franchise, is eager to lay the foundation for its next multi-game blockbuster series.<\/p>\n<p>Investors hope that &#8220;Destiny,&#8221; scheduled for release on September 9 from Bungie, the same studio that created Microsoft&#8217;s best-selling &#8220;Halo&#8221; franchise, could re-invigorate Activision&#8217;s revenue, which slid 6 percent in 2013.<\/p>\n<p>The company signed a 10-year contract with Bungie in 2010 that gives it worldwide distribution rights and significant control over the potential franchise&#8217;s development.<\/p>\n<p>&#8220;If you&#8217;re making a $500 million bet you can&#8217;t take that chance with someone else&#8217;s IP,&#8221; Activision CEO told the Milken conference. &#8220;The stakes for us are getting bigger.&#8221;<\/p>\n<p>&#8220;Destiny&#8221; is a cross between a traditional shooting game format and a role-playing game in which gamers play characters in a real-time online world. The title allows gamers to play &#8220;Guardians&#8221; who protect the last city standing on a post-apocalyptic Earth.<\/p>\n<p>Analysts said $500 million would likely be a record spent on a single game &#8211; especially one without an established track record. To break even, Activision would have to sell about 15 million to 16 million units of a $60 game, analysts said.<\/p>\n<p>&#8220;It&#8217;s a head scratcher, said Sterne Agee analyst Arvind Bhatia. &#8220;For brand new IP, it&#8217;s tough but it could post a big surprise.&#8221;<\/p>\n<p>Bhatia expects the game will sell 8 million units. &#8220;Grand Theft Auto V,&#8221; which hit stores last September, was a runaway success with over 32.5 million units as of February this year. But it was the fifth installment of a critically acclaimed series that had become an indelible component of popular youth culture.<\/p>\n<h3 class=\"my-4\">Record by name<\/h3>\n<p>Some analysts estimate that Take-Two Interactive, the publisher of &#8220;Grand Theft Auto,&#8221; spent over $260 million to develop, produce and market the fifth installment, though it&#8217;s unclear whether that&#8217;s comparable with Activision&#8217;s own $500 million figure.<\/p>\n<p>GTA is on track to reach $2 billion in retail sales, according to analysts.<\/p>\n<p>&#8220;Bungie&#8217;s very ambitious plan is designed to unfold over a 10-year period, &#8220;said an Activision spokesperson. &#8220;The depth of creative content, scope and scale is unprecedented and is required to bring Bungie&#8217;s vision to life.&#8221;<\/p>\n<p>The spokesperson added that investment in the next generation engine and a &#8220;robust backend infrastructure are upfront expenditures that should reduce future product development costs.&#8221;<\/p>\n<p>&#8220;Over the long term, we expect the ultimate product costs to be roughly in line with other Triple-A titles.&#8221;<\/p>\n<p>Activison&#8217;s big bet comes as hits are getting harder to come by. The industry is struggling with a years-long sales slump, the result of increasing competition from free-to-play games on smartphones and tablets. Video game software sales plummeted 11 percent last year from 2012.<\/p>\n<p>Sales of Activision&#8217;s 2013 title, &#8220;Call of Duty: Ghosts,&#8221; proved weaker than its 2012 installment.<\/p>\n<p>Over time, Activision&#8217;s &#8220;Destiny&#8221; could hit large numbers &#8220;but there&#8217;s no way they would come close to Grand Theft Auto,&#8221; said Mike Hickey, an analyst at the Benchmark Company.<\/p>\n<p>Still, Activision&#8217;s executives say they see franchise potential in its new game.<\/p>\n<p>&#8220;We expect &#8216;Destiny&#8217; to be Activision Publishing&#8217;s next billion-dollar franchise,&#8221; Kotick said when the company released its fourth quarter earnings on February 6.<\/p>\n<p>The company, which reports first-quarter earnings after the closing bell on Tuesday, saw earnings slide 12 percent to $1 billion in 2013. Its revenues dropped to $4.6 billion, from $4.9 billion the year before.<\/p>\n<p>It generates significant revenue from its franchise properties, but many of those are several years old. &#8220;Call of Duty&#8221; has had a decade-long run while &#8220;World of Warcraft&#8221; was first released in 2004.<\/p>\n<p>Franchises enable game publishers to generate steady revenue from several iterations, as well as digital sales from additional downloadable content.<\/p>\n<p>Activision could use another money-making shooter game franchise, said Hickey, the Benchmark Company analyst.<\/p>\n<p>&#8220;It&#8217;s up to management to create new experiences to drive forward growth over a game that could be aging a bit,&#8221; he said. &#8220;I&#8217;m not saying &#8216;Call of Duty&#8217; is like that, but everyone is concerned about fatigue and competition.&#8221;<\/p>\n<h3 class=\"my-4\">More on Activision<\/h3>\n<p><strong><a title=\"Permalink to Activision Blizzard sale to go ahead\" href=\"http:\/\/businesstech.co.za\/news\/electronics\/47482\/activision-blizzard-sale-to-go-ahead\/\" rel=\"bookmark\">Activision Blizzard sale to go ahead<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Activision set to launch buy-back plan\" href=\"http:\/\/businesstech.co.za\/news\/electronics\/44932\/activision-set-to-launch-buy-back-plan\/\" rel=\"bookmark\">Activision set to launch buy-back plan<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Activision warns of challenging second half\" href=\"http:\/\/businesstech.co.za\/news\/electronics\/37459\/activision-warns-of-challenging-second-half\/\" rel=\"bookmark\">Activision warns of challenging second half<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Activision\u2019s Kotick among top US earners\" href=\"http:\/\/businesstech.co.za\/news\/media\/36745\/activisions-kotick-among-top-us-earners\/\" rel=\"bookmark\">Activision\u2019s Kotick among top US earners<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Activision Blizzard Inc intends to spend $500 million developing and promoting &#8220;Destiny,&#8221; potentially breaking industry records as it seeks to build the sci-fi role-playing videogame into its next multibillion-dollar franchise.<\/p>\n","protected":false},"author":7,"featured_media":36749,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[25,5709,7867,5478],"class_list":["post-56927","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hardware","tag-active","tag-activision","tag-destiny","tag-video-game"],"_links":{"self":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts\/56927","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/comments?post=56927"}],"version-history":[{"count":2,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts\/56927\/revisions"}],"predecessor-version":[{"id":56939,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts\/56927\/revisions\/56939"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/media\/36749"}],"wp:attachment":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/media?parent=56927"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/categories?post=56927"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/tags?post=56927"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}