{"id":72008,"date":"2014-10-30T08:39:30","date_gmt":"2014-10-30T06:39:30","guid":{"rendered":"http:\/\/businesstech.co.za\/news\/?p=72008"},"modified":"2014-10-30T08:39:30","modified_gmt":"2014-10-30T06:39:30","slug":"video-game-publisher-take-two-expects-revenue-jump","status":"publish","type":"post","link":"https:\/\/businesstech.co.za\/news\/media\/72008\/video-game-publisher-take-two-expects-revenue-jump\/","title":{"rendered":"Video game publisher Take-Two expects revenue jump"},"content":{"rendered":"<p>Video game publisher Take-Two Interactive Software raised its 2015 forecast on Wednesday as titles such as &#8220;Grand Theft Auto&#8221; and &#8220;NBA 2K14&#8221; helped fuel sales and drove stronger-than-expected results in its fiscal second quarter.<\/p>\n<p>Shares of Take-Two rose 6.5 percent in after-hours trading. They closed at $22.80 on the Nasdaq on Wednesday.<\/p>\n<p>Take-Two is gratified by the initial response to its holiday season lineup, Chief Executive Strauss Zelnick said in an interview.<\/p>\n<p>This month, the video game publisher released four new titles for the current holiday quarter, including &#8220;NBA 2K15&#8221; and &#8220;Borderlands: The Pre-Sequel&#8221; and the upcoming launch of &#8220;Grand Theft Auto V&#8221; for Xbox One and PlayStation 4 consoles.<\/p>\n<p>\u201cIt\u2019s early days yet but they seem to be penciling out at or better than expectations and that led us to adjust our financial outlook for the year,\u201d Zelnick said<\/p>\n<p>The company raised its forecast for fiscal year 2015, ending March 31 next year, to estimated non-GAAP net revenue of $1.4 billion to $1.5 billion and non-GAAP net income of $1.05 to $1.30 per share.<\/p>\n<p>Last quarter, it had reiterated its previous fiscal year forecast of estimated non-GAAP net revenue of $1.35 billion to $1.45 billion and non-GAAP net income of 80 cents to $1.05 per share.<\/p>\n<p>Take-Two, which also publishes &#8220;Borderlands 2,&#8221; said non-GAAP net revenue fell to $135.4 million in the quarter ended Sept. 30, from $1.27 billion a year ago when the company saw record sales from the launch of &#8220;Grand Theft Auto V&#8221;. That surpassed the $111 million average estimate of analysts polled by Thomson-Reuters I\/B\/E\/S.<\/p>\n<p>It posted a non-GAAP net loss of $35.4 million, or 44 cents per share, compared with a profit of $325.6 million, or $2.49 per share a year ago, the company said. That beat Wall Street&#8217;s expectation of a loss of 59 cents per share.<\/p>\n<p>For the third quarter ending December 31, the company said it expects to deliver non-GAAP net income in the range of $1.35 to $1.45 per share.<\/p>\n<h3 class=\"my-4\">More on gaming<\/h3>\n<p><strong><a title=\"Permalink to Mobile devices spur social gaming growth\" href=\"http:\/\/businesstech.co.za\/news\/internet\/56743\/mobile-devices-spur-social-gaming-growth\/\" rel=\"bookmark\">Mobile devices spur social gaming growth<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Amazon cozies up to gaming industry\" href=\"http:\/\/businesstech.co.za\/news\/electronics\/55504\/amazon-cozies-up-to-gaming-industry\/\" rel=\"bookmark\">Amazon cozies up to gaming industry<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Sony moves to virtual reality gaming\" href=\"http:\/\/businesstech.co.za\/news\/electronics\/54539\/sony-moves-to-virtual-reality-gaming\/\" rel=\"bookmark\">Sony moves to virtual reality gaming<\/a><\/strong><\/p>\n<p><strong><a title=\"Permalink to Video gaming a R920 billion market\" href=\"http:\/\/businesstech.co.za\/news\/general\/48529\/video-gaming-a-r920-billion-market\/\" rel=\"bookmark\">Video gaming a R920 billion market<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Video game publisher Take-Two Interactive Software raised its 2015 forecast on Wednesday as titles such as &#8220;Grand Theft Auto&#8221; and &#8220;NBA 2K14&#8221; helped fuel sales and drove stronger-than-expected results in its fiscal second quarter.<\/p>\n","protected":false},"author":7,"featured_media":46379,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5554],"tags":[25,6704,5478],"class_list":["post-72008","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-media","tag-active","tag-take-two","tag-video-game"],"_links":{"self":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts\/72008","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/comments?post=72008"}],"version-history":[{"count":1,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts\/72008\/revisions"}],"predecessor-version":[{"id":72020,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/posts\/72008\/revisions\/72020"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/media\/46379"}],"wp:attachment":[{"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/media?parent=72008"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/categories?post=72008"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/businesstech.co.za\/news\/wp-json\/wp\/v2\/tags?post=72008"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}