A look at the $78 billion video games industry

 ·2 Jun 2012

About 45,000 reporters, industry types and analysts will converge on Los Angeles for the E3 conference, sprawled across a space the size of eight U.S. football fields.

This marquee event for the video game sector, running June 5-7, comes as the industry tries to cope with the rapid growth of online and mobile gaming and prepares for a jump into the next console cycle.

Here is a look at the industry and its major players.

REVENUE FORECASTS FOR 2012

Size of global traditional video game market revenue, excluding mobile games on smart phones and tablets:

  • $70 billion, up from $65 billion in 2011

Size of global video game market revenue, including mobile games on smart phones and tablets:

  • $78.5 billion for 2012

Retail software revenue:

  • $28 billion, down from $29.5 billion in 2011

Online revenue, including digital delivery, subscriptions, Facebook games:

  • $24 billion, up from $18 billion in 2011

(Source: DFC Intelligence)

CONSOLE MAKERS

Microsoft Corp

  • * Xbox 360 launched in the United States: November 2005
  • * Xbox consoles sold: 67 million
  • * Kinect motion sensors sold: 19 million

Major initiative:

Microsoft is expected to show off new entertainment features of its Xbox 360 and a new version of “Halo.”

Sony Corp

  • * PlayStation3 launched in the United States and Japan: November 2006
  • * As of March 31, PlayStation3 units sold: Over 63 million units
  • * As of June 6, 2011, Sony Move motion sensors shipped: 8.8 million units

Major initiative: Sony is expected to push new games to boost sales of the Vita and PlayStation 3.

Nintendo Co Ltd

  • * Launched Wii in the United States: November 2006
  • * Wii units shipped: More than 95 million
  • * DS units shipped: More than 151 million
  • * 3DS units: More than 17 million

Major initiative: Nintendo will finally unveil the first home console in six years at E3. Device is expected to feature HD graphics, a special tablet controller and motion sensors.

SOFTWARE PUBLISHERS

Activision Blizzard

  • Annual revenue: $4.8 billion
  • Top franchises: “Call of Duty” and “World of Warcraft”

Electronic Arts Inc

  • Annual revenue: $4.1 billion
  • Top franchises: “The Sims” and “Madden NFL”

Take-Two Interactive Software

  • Annual revenue: $826 million
  • Top franchises: “Grand Theft Auto” and “Red Dead Redemption”

Ubisoft

  • Annual revenue: 1.06 billion euros
  • Top franchises: “Assassin’s Creed” and “Prince of Persia” and Tom Clancy titles such as “Splinter Cell”
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